Doki Doki Literature Club”s Monika is not your average Visual Novel character. What are some surprising details about the club president?

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Doki Doki Literature Club has quickly become one of the best visual novels to ever be released on PC, seeing you become the newest member of a school literature club alongside four cute schoolgirls all vying for your attention. Although at first you may be tricked into thinking this is nothing more than a fluffy, feel-good, slice-of-life about writing poetry and going on dates, many players have quickly realized that there's more to this cutesy dating sim than meets the eye.

Đang xem: Doki Doki Literature Club”S Monika (Ddlc)

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As you progress the girls around you begin to behave oddly; starting to glitch and act erratically before vanishing from the game one by one. You later find out that these strange incidents are the actions of the fourth-wall-breaking and infatuated club president Monika, who quickly becomes so smitten with you (not your character, YOU) that she manages to break into the game's code, completely rewriting her and the other girl's scripts. But who is she?

For curious players and fans who wish to know more, here are some facts about the literature club's creepy, esteemed overseer that you may not have noticed on your first playthrough.

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The characters' name choices aren't random, and the choosing of Monika is no exception. Meaning “counselor” or “advisor”, it reflects how her character was meant to be seen within the game as a person of kindness and guidance within the role of club president. But that's not all.

Although you wouldn't notice it at first, Monika was always meant to stand out from the other girls. Because of this, she's given the only western name, unlike Sayori, Yuki, and Natsuki who all had a strong Japanese influence. As she confides in you at the end of the game that she always felt different, it can be assumed that this unique name only would have added to her feeling more isolated and alienated from the other characters.

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Monika's unique name wasn't her only difference, as she was purposely designed to stand out to you from the very beginning of the game, you just might not have realized it at the time.

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Stylistically, Monika is the only girl to have her hair tied back, be wearing black thigh-high socks instead of knee-length white, and have pink-tipped shoes instead of blue. Not only this but her sprite is always shown facing forwards towards the viewer instead of slightly to the side like her peers. As it is revealed that she has unique control over the game, it can be assumed that these differences were made to purposely try and catch the player's attention from the beginning.

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When you go to download the game you'll notice that Monika is EXTREMELY present on the storefront, being the official image on Steam and also the author of the description, stating:

“Hi, Monika here!

I'm super excited for you to make friends with everyone and help the Literature Club become a more intimate place for all my members. But I can tell already that you're a sweetheart—will you promise to spend the most time with me? ♥”

In this way, it seems like Monika is trying to entice the player into buying the game, having already become infatuated, and goes a long way in preluding everything to come. Yikes.

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Unless you've watched a stream of someone playing the game, you've probably never been privy to Monika's awareness of exactly what you're doing whilst playing.

The first to stream the game quickly found themselves at the mercy of her horrific jumpscare, deliberately inputted into the game when it detects that you may be streaming the content to other people online. She does seem to have some moral compass though, as despite being able to learn your name from your computer she will never choose to release it if you're streaming.

Although it may always seem that Monika only wants the player due to a deep-seated infatuation and obsession, there's definitely more to her longing than first meet the eye.

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Monika tells you that when you're not playing she enters a 'sleep mode' which she equates to “being trapped in hell”. Here her thoughts are filled with incoherent, jumbled patterns, static, rapidly flashing colors, and, most ominously, screaming. It's assumed this is what happens when you're on the computer but not playing the game, therefore using her memory for other things. But still, it's a pretty horrific thought.

As Monika has some sentience whilst the game is not being played, she has a lot more time to think than her peers. When having the large talk with her near the end of the game Monika heartbreakingly confides in you that she had had thoughts about deleting herself, not wanting to live inside the game anymore.

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Monika tells you that had you not shown up to quell her loneliness and give her something to gain hope from, she definitely would have deleted herself by now, having attempted to escape the game before but being unsuccessful in doing so.

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